Jan 31, 2008, 01:30 PM // 13:30
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#1
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Desert Nomad
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Elite Skill Capping regardless of your Secondary
An Idea for GW 1 and 2 (for the case that the Elite Skill System will be in GW2 the same, that we have to cap them from bosses)
This is imo one thing, which annoys me from the begin of GW ...
Why can we cap only Elite Skills from our Primary and the momentanous Secondary ? This way of Skill Capping is somewhat of senseless and time stealing, because you get ever forced to warp back into a town, just to get you a new Cap Signet into the bar and then you get forced to change your secondary first,. before you can cap an Elite Skill of an other Profession and then -.-
Not to mention that you get then forced to revisit for each profession the explorable area again and again...
It would be much better, when we could just cap all Elite Skills from Bosses, totally regardless of what for a Secondary we are in the moment.
Should cost Cap Signets then maybe instead of 1 Platin then 2 Platin, I don't care, but this senseless Skill Cappign Grind which steals only senseless time must be changed.
And Skill Cap Signet's SHOULD stack in the Skill Bar...means, when you have more then 1 Elite Cap Signet and put the Signets on the Bar, then they will use up only 1 Skill Slot and the Cap Signet will show then above it a little counter number, which decreases each time by 1, when you used up a signet and only when you use upo your last signet, then the last signet gets replaced with the last capped elite skill.
This way Anet could reduce the senseless time stealing skill cap grind to a minimum.
Players would have to make just only 1 Run with enough Signets per Area then, instead of making 6-10 runs per area >.<
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This change won't change anything on the "value" of the title, it won't become in any way easier to get those titles, just only a bit quicker for well prepared people, which want to get all elits that are getable in an explorable area with only 1 Run, killing all bosses on the map at once for their skills, making 1 big round, instead of as said senseless 6-10 single runs >.<.
To run into the same area 6-10 times just for capping each single elite skill is just somewhat of annoying, when you could imagine, that you could theoretically do the absolute same work just in 1 complete run, but the game's stupid capping gameplay doesn't let you ...
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Jan 31, 2008, 02:07 PM // 14:07
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#2
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Your wall of text is hard to read, but what I think you're saying is that, as long as you have the 2ndary profession unlocked, that you should be able to use your cap sigs for any of the 2ndary professions you have unlocked? It also seems like you're asking that if we have the cap sigs in our skill list, that we can cap skills without having the sigs on our skill bar?
I think I have the basic gist of your idea, and if I'm right, I like it, /signed.
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Jan 31, 2008, 02:13 PM // 14:13
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#3
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Jungle Guide
Join Date: Apr 2006
Profession: R/W
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For cap sigs stacking deffinately /notsigned
They replace a skill. Its good that you need to think about your build a bit more if you want to cap multiple skills at once.
For being able to cap from other proffesions, also /notsigned
You can only use and learn skills from your current proffesions, wouldnt make sense for this to be changed.
Overall skill capping shouldnt be made easier in the way you are suggesting. With your 2 changes you could cap every skill in each area going through just once. (Apart from when the boss doesnt spawn)
Its fine how it is as it makes you think about and change your build.
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Jan 31, 2008, 02:20 PM // 14:20
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#4
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Forge Runner
Join Date: Dec 2007
Profession: E/
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/notsigned
for stacking cap sigs
/notsigned for capping from other proffesions
the proffession stands for being able to master skills of a specific kind
not so an R/Mo can cap a skill like triple chop
changing proffession doesn't cost much and a cap sig is affordable too
i don't see any reasons to make it more illegible to cap skills from other proffessions
player would have skills of like 6 different proffessions of a capping run
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Jan 31, 2008, 04:07 PM // 16:07
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#5
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Wilds Pathfinder
Join Date: Jun 2007
Location: long a
Profession: Mo/
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/notsigned for either
Skill Capping was never a grind.
Last edited by Undivine; Jan 31, 2008 at 06:38 PM // 18:38..
Reason: Play nice
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Jan 31, 2008, 04:12 PM // 16:12
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#6
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Pre-Searing Cadet
Join Date: Jan 2008
Location: Braga, Portugal
Guild: OdHL
Profession: E/
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not signed
Legendary Elite Skil Hunter is easy to get, I already get it and I'm no ultra-player.
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Jan 31, 2008, 04:22 PM // 16:22
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#7
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Desert Nomad
Join Date: Mar 2006
Location: Ganking, USA
Guild: Retired
Profession: R/
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/not signed
Capped all mine under the current system with ease, less QQ more capping and you'll be done soon too
So you saying you wanna be a M/Me and be able to cap Sand Storm too? NO WAY, that would be skills from 3 proffesions in your bar, Thats not gonna happen.
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Jan 31, 2008, 04:39 PM // 16:39
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#8
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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I want to be a N/Me and take Spiteful Spirit to skill cap! I'll end up getting Glyph of Renewal and Echo in one trip, and use both!
/unsigned
Being able to cap a skill from a class you aren't currently using is STUPID. It would allow people to use those skills until the zoned, and it only makes something easy easier. Didn't read the rest of you post, as I assumed it would be more ideas with no point.
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Jan 31, 2008, 04:54 PM // 16:54
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#9
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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There is no reason for that.
Each area may have many bosses, but you can have only 3 signets at the same time, since they are PvE skills.
I got Legendary Skill Hunter and this would not have helped me in any way. Most of the time I ever captured more than 1 or 2 skills in the same area, since I was capping profession by profession.
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Jan 31, 2008, 05:29 PM // 17:29
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#10
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Frost Gate Guardian
Join Date: May 2006
Guild: VILE
Profession: N/
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i personally have lengedary skill hunter recently and i found the hardest part of it is having the city it is closest too so if you have the cities the skill hunter is perfectly easy. it is a easy title no need making it easier
for all changes to skill hunter /notsigned
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Jan 31, 2008, 05:48 PM // 17:48
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#11
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Krytan Explorer
Join Date: Oct 2006
Guild: The Order of Chaos Reborn [ToC]
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/Not Signed
Yeah, it sucks when you show up in an explorable, clear up to the boss, then realize that you've still got that Mesmer secondary when you wanted to cap Dragon Slash. That's part of Legendary Skill Hunter, always has been, always should be.
As for stacking, you've got to be joking. I take as a matter of PRIDE that I have 4 triple-caps under my belt, 3 on my LSH, 1 on my ranger (all 3 Ring of Fire elites). If you don't like that your bar is limited to 7, 6, or 5 skills, just don't cap.
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Jan 31, 2008, 05:49 PM // 17:49
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#12
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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/notsigned
sorry caping is easy as hell.
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Jan 31, 2008, 06:11 PM // 18:11
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#14
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Hall Hero
Join Date: Aug 2005
Profession: E/
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/notsigned
Cheapens the skill hunter title track too much. It is kinda annoying and difficult and repetitive (dang you minteral springs!) but that's the point. It isn't supposed to be easy.
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Jan 31, 2008, 06:36 PM // 18:36
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#15
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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/not signed
Phoenix Tears...find something valid to QQ about next time?
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Jan 31, 2008, 07:55 PM // 19:55
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#16
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Desert Nomad
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Quote:
Originally Posted by MagmaRed
I want to be a N/Me and take Spiteful Spirit to skill cap! I'll end up getting Glyph of Renewal and Echo in one trip, and use both!
/unsigned
Being able to cap a skill from a class you aren't currently using is STUPID. It would allow people to use those skills until the zoned, and it only makes something easy easier. Didn't read the rest of you post, as I assumed it would be more ideas with no point.
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for not reading to the end you fail ...
I've said, that with this Change, Cap Signets should then STACK and only the last capped skill should be then exchanged with the last capped Elite, this way will result then not in a Skill bar with Elite skills of more then 2 different Proffessions ...
Means this:
I go buy me now 10 Cap Signets... then I put those 10 signets into my skill bar, skill bar looks then like this:
Skill Slot 1
Cap Signet with a small Counter in the icon that shows a 10
Skill Slot 2-8 ..just normal skils,1 Elite and Rez skill /2 other Pve only Skills
now i go with this build into an area of Elona, which has its 10 bosses for example...
After x minutes I've killed then 9 Bosses and capped their skills... none of the Eliters will be replaced with the last Cap Signet, the capped Elites just get unlocked for the Character and in general for the account, when not unlocked/capped before yet...
after that i go kill the last 10th both, cap his signet too and then, when I've used up all 10 Signets, then the last signet gets replaced with the last Elite I capped ...
so simple is that ... and it would not result into a skill bar full of elites >.> as people might believe here maybe what I'm suggesting
ANd this changes DOESN'T make anything easier..it just reduces the senseless time efford you get forced to, because u've ever to turn back to a dumb outpost to put a new signet into your bar and to change your secondary class, only to be able to go cap the next elite of an other boss from an explorable area in that you were in 1 minute ago ...
With this change, the pklayer has to do the absolute same work, as before, the only difference is than, that the player becomes then able to reduce the silly time effort to a minimum, when you go into explorable areas prepared with enouch stacking cap signets with you, to make a complete round to go kill all bosses, when you're there.
It's total stupid to be unable to cap elite skills of other profession, when your character is after the cap then so or so unable to use those skills, btw. they are then so or so at their weakest, because you will not have the attribute then skilled high >.< so what the **** is the problem with capping elites of secondaries, regardless of which secondary you are:
you are R/Mo and cap Triple Chop, when it was your last Cap Sig of your Stack, then you will see Triple Chop in your bar, but the skill be be then total useless for you, because you cannot use it then.
When you would click it then, you would get then only a system message, that will tell you, that your character will be unable to use the skill - ****ing dumb problem solved >.>
And will make Anet them then usable, then the capped skill will be as said total WEAK, because you will have then for the example of Triple Chop have only a god damn Axe Mastery of 0 !!!!!!!!!!!!!!!!!
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Jan 31, 2008, 08:11 PM // 20:11
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#17
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Academy Page
Join Date: Aug 2007
Guild: We Are Rebellion [WAR]
Profession: Me/Mo
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/notsigned
simply cause it's not logical, despite the game being fantasy it still would make no sense at all.
A P/W capturing Feast of Corruption? it just doesn't make any sense
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Jan 31, 2008, 08:23 PM // 20:23
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#18
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Desert Nomad
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Quote:
Originally Posted by raja
/notsigned
simply cause it's not logical, despite the game being fantasy it still would make no sense at all.
A P/W capturing Feast of Corruption? it just doesn't make any sense
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A P/W which has the skill with rank 0 then, only so long you stay in the explorable area, theoretically being unable to use the capped skill then..
would this make the game now unrealistic ? yes
would it make the game unbalanced ? HELL NO
Do people make here out of mice elefants ? HELL YES >.>
You have then a Elite Skill for a moment in your skill bar, beign unable to use it and when anet would allow the usage, then the skill is in its weakest form, because of having a charcter, that has no skill points then in the skill line of the capped Elite of the other 3rd profession.
Then, once you warp into an outpost, the skill will be out of your skill bar as usual ...
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Jan 31, 2008, 10:04 PM // 22:04
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#19
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Frost Gate Guardian
Join Date: Dec 2007
Guild: Avacara Knights
Profession: N/Me
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What about capping Echo or other unlinked elites? They're still usable by any profession.
I don't like the idea, Skill Hunter is fine how it is. If you really are that lazy, how did you get out of Pre?
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Jan 31, 2008, 10:08 PM // 22:08
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#20
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Banned
Join Date: Jul 2007
Location: All over Tyria, Cantha, & Elona
Guild: The Eternal Night Vanguard [TEN]
Profession: R/
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Wow I can't believe the number of people who aren't signing this. Guess they just need something to flame about. It's the only thing that makes sense in the whole forum. How about this:
If you have a secondary unlocked on the character you're capping on, then you should be able to cap any elite from that even if it's not what you currently have. For instance, if you're a Me/Mo but have Me/E unlocked, you can cap an elite for any of those three professions regardless of what you have equipped.
However, I don't think the stacking idea would work, as the elite that you cap replaces the sig.
So /signed for being able to cap elites for any secondary (if i'ts unlocked), /not signed for stackable cap sigs.
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